/*
*
* This file is part of libmpeg3
*
* LibMPEG3
* Author: Adam Williams <broadcast@earthling.net>
* Page: heroine.linuxbox.com
* Page: http://www.smalltalkconsulting.com/html/mpeg3source.html (for Squeak)
*
LibMPEG3 was originally licenced under GPL. It was relicensed by
the author under the LGPL and the Squeak license on Nov 1st, 2000
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also licensed under the Squeak license.
http://www.squeak.org/license.html
*/
#include "mpeg3audio.h"
#include "tables.h"
#define WRITE_SAMPLE(samples, sum) \
{ \
(*samples) = (sum); \
}
int mpeg3audio_synth_stereo(mpeg3audio_t *audio, float *bandPtr, int channel, float *out, int *pnt)
{
const int step = 2;
float *samples = out + *pnt;
register float sum;
float *b0, (*buf)[0x110];
int bo1;
if(!channel)
{
audio->bo--;
audio->bo &= 0xf;
buf = audio->synth_stereo_buffs[0];
}
else
{
samples++;
buf = audio->synth_stereo_buffs[1];
}
if(audio->bo & 0x1)
{
b0 = buf[0];
bo1 = audio->bo;
mpeg3audio_dct64(buf[1] + ((audio->bo + 1) & 0xf), buf[0] + audio->bo, bandPtr);
}
else
{
b0 = buf[1];
bo1 = audio->bo + 1;
mpeg3audio_dct64(buf[0] + audio->bo, buf[1] + audio->bo + 1, bandPtr);
}
/*printf("%f %f %f\n", buf[0][0], buf[1][0], bandPtr[0]); */
{
register int j;
float *window = mpeg3_decwin + 16 - bo1;
for(j = 16; j; j--, b0 += 0x10, window += 0x20, samples += step)
{
sum = window[0x0] * b0[0x0];
sum -= window[0x1] * b0[0x1];
sum += window[0x2] * b0[0x2];
sum -= window[0x3] * b0[0x3];
sum += window[0x4] * b0[0x4];
sum -= window[0x5] * b0[0x5];
sum += window[0x6] * b0[0x6];
sum -= window[0x7] * b0[0x7];
sum += window[0x8] * b0[0x8];
sum -= window[0x9] * b0[0x9];
sum += window[0xA] * b0[0xA];
sum -= window[0xB] * b0[0xB];
sum += window[0xC] * b0[0xC];
sum -= window[0xD] * b0[0xD];
sum += window[0xE] * b0[0xE];
sum -= window[0xF] * b0[0xF];
WRITE_SAMPLE(samples, sum);
}
sum = window[0x0] * b0[0x0];
sum += window[0x2] * b0[0x2];
sum += window[0x4] * b0[0x4];
sum += window[0x6] * b0[0x6];
sum += window[0x8] * b0[0x8];
sum += window[0xA] * b0[0xA];
sum += window[0xC] * b0[0xC];
sum += window[0xE] * b0[0xE];
WRITE_SAMPLE(samples, sum);
b0 -= 0x10;
window -= 0x20;
samples += step;
window += bo1 << 1;
for(j = 15; j; j--, b0 -= 0x10, window -= 0x20, samples += step)
{
sum = -window[-0x1] * b0[0x0];
sum -= window[-0x2] * b0[0x1];
sum -= window[-0x3] * b0[0x2];
sum -= window[-0x4] * b0[0x3];
sum -= window[-0x5] * b0[0x4];
sum -= window[-0x6] * b0[0x5];
sum -= window[-0x7] * b0[0x6];
sum -= window[-0x8] * b0[0x7];
sum -= window[-0x9] * b0[0x8];
sum -= window[-0xA] * b0[0x9];
sum -= window[-0xB] * b0[0xA];
sum -= window[-0xC] * b0[0xB];
sum -= window[-0xD] * b0[0xC];
sum -= window[-0xE] * b0[0xD];
sum -= window[-0xF] * b0[0xE];
sum -= window[-0x0] * b0[0xF];
WRITE_SAMPLE(samples, sum);
}
}
*pnt += 64;
return 0;
}
int mpeg3audio_synth_mono(mpeg3audio_t *audio, float *bandPtr, float *samples, int *pnt)
{
float *samples_tmp = audio->synth_mono_buff;
float *tmp1 = samples_tmp;
int i, ret;
int pnt1 = 0;
ret = mpeg3audio_synth_stereo(audio, bandPtr, 0, samples_tmp, &pnt1);
samples += *pnt;
for(i = 0; i < 32; i++)
{
*samples = *tmp1;
samples++;
tmp1 += 2;
}
*pnt += 32;
return ret;
}
/* Call this after every seek to reset the buffers */
int mpeg3audio_reset_synths(mpeg3audio_t *audio)
{
int i, j, k;
for(i = 0; i < 2; i++)
{
for(j = 0; j < 2; j++)
{
for(k = 0; k < 0x110; k++)
{
audio->synth_stereo_buffs[i][j][k] = 0;
}
}
}
for(i = 0; i < 64; i++)
{
audio->synth_mono_buff[i] = 0;
audio->layer2_scfsi_buf[i] = 0;
}
for(i = 0; i < 2; i++)
{
for(j = 0; j < 2; j++)
{
for(k = 0; k < SBLIMIT * SSLIMIT; k++)
{
audio->mp3_block[i][j][k] = 0;
}
}
}
audio->mp3_blc[0] = 0;
audio->mp3_blc[1] = 0;
for(i = 0; i < audio->channels; i++)
{
for(j = 0; j < AC3_N / 2; j++)
{
audio->ac3_delay[i][j] = 0;
}
}
return 0;
}
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