<!-- ======================================================================= -->
<!-- SMIL Animation Module ================================================ -->
<!-- file: SMIL-anim.mod
This is SMIL 2.0.
Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved.
Author: Patrick Schmitz, Ken Day, Jacco van Ossenbruggen
Revision: $Id: SMIL-anim.mod,v 1.1.1.1 2002/03/19 12:29:23 malcolm Exp $
This DTD module is identified by the PUBLIC and SYSTEM identifiers:
PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Animation//EN"
SYSTEM "SMIL-anim.mod"
======================================================================= -->
<!-- ============================= Dependencies ============================ -->
<!-- The integrating profile is expected to define the following entities,
Unless the defaults provided are sufficient.
-->
<!-- SplineAnimation.module entity: Define as "INCLUDE" if the integrating
profile includes the SMIL 2.0 SplineAnimation Module, "IGNORE" if not.
The default is "IGNORE", i.e. by default SplineAnimation is not included
in the integrating language profile.
-->
<!ENTITY % SplineAnimation.module "IGNORE">
<!-- Animation depends on SMIL Timing, importing the attributes listed
in the AnimationTime.attrib entity. If the integrating profile does
include the MinMaxTiming.module, its default value includes the
attributes defined in BasicInlineTiming.attrib and inMaxTiming.attrib.
Otherwise, it is defaulted to BasicInlineTiming.attrib, which is the
minimum requirement.
Note that the profile can override these defaults by redefining
AnimationTime.attrib. The profile is also expected to define
Fill.attrib.
-->
<!ENTITY % MinMaxTiming.module "IGNORE">
<![%MinMaxTiming.module;[
<!ENTITY % AnimationTime.attrib "
%BasicInlineTiming.attrib;
%MinMaxTiming.attrib;
">
]]>
<!ENTITY % AnimationTime.attrib "%BasicInlineTiming.attrib;">
<!ENTITY % Fill.attrib "">
<!ENTITY % animTimingAttrs "
%AnimationTime.attrib;
%Fill.attrib;
">
<!-- Language Designer chooses to integrate targetElement or xlink attributes.
To integrate the targetElement attribute, define the entity
animation-targetElement as "INCLUDE"; to integrate the XLink attributes,
define animation-XLinkTarget as "INCLUDE".
One or the other MUST be defined. It is strongly recommended that only one
of the two be defined.
-->
<!ENTITY % animation-targetElement "IGNORE">
<![%animation-targetElement;[
<!ENTITY % animTargetElementAttr
"targetElement IDREF #IMPLIED"
>
]]>
<!ENTITY % animTargetElementAttr "">
<!ENTITY % animation-XLinkTarget "IGNORE">
<![%animation-XLinkTarget;[
<!ENTITY % animTargetElementXLink "
actuate (onRequest|onLoad) 'onLoad'
href %URI; #IMPLIED
show (new | embed | replace) #FIXED 'embed'
type (simple | extended | locator | arc) #FIXED 'simple'
">
]]>
<!ENTITY % animTargetElementXLink "">
<!-- ========================== Attribute Groups =========================== -->
<!-- All animation elements include these attributes -->
<!ENTITY % animAttrsCommon
"%Core.attrib;
%I18n.attrib;
%System.attrib;
%animTimingAttrs;
%animTargetElementAttr;
%animTargetElementXLink;"
>
<!-- All except animateMotion need an identified target attribute -->
<!ENTITY % animAttrsNamedTarget
"%animAttrsCommon;
attributeName CDATA #REQUIRED
attributeType CDATA #IMPLIED"
>
<!-- All except set support the full animation-function specification,
additive and cumulative animation.
SplineAnimation adds the attributes keyTimes, keySplines and path,
and the calcMode value "spline", to those of BasicAnimation.
-->
<![%SplineAnimation.module;[
<!ENTITY % splineAnimCalcModeValues "| spline">
<!ENTITY % splineAnimValueAttrs
"keyTimes CDATA #IMPLIED
keySplines CDATA #IMPLIED"
>
<!ENTITY % splineAnimPathAttr
"path CDATA #IMPLIED"
>
]]>
<!ENTITY % splineAnimCalcModeValues "">
<!ENTITY % splineAnimValueAttrs "">
<!ENTITY % splineAnimPathAttr "">
<!ENTITY % animValueAttrs "
%BasicAnimation.attrib;
calcMode (discrete|linear|paced %splineAnimCalcModeValues;) 'linear'
%splineAnimValueAttrs;
additive (replace | sum) 'replace'
accumulate (none | sum) 'none'"
>
<!-- ========================== Animation Elements ========================= -->
<!ENTITY % animate.attrib "">
<!ENTITY % animate.content "EMPTY">
<!ENTITY % animate.qname "animate">
<!ELEMENT %animate.qname; %animate.content;>
<!ATTLIST %animate.qname; %animate.attrib;
%animAttrsNamedTarget;
%animValueAttrs;
>
<!ENTITY % set.attrib "">
<!ENTITY % set.content "EMPTY">
<!ENTITY % set.qname "set">
<!ELEMENT %set.qname; %set.content;>
<!ATTLIST %set.qname; %set.attrib;
%animAttrsNamedTarget;
to CDATA #IMPLIED
>
<!ENTITY % animateMotion.attrib "">
<!ENTITY % animateMotion.content "EMPTY">
<!ENTITY % animateMotion.qname "animateMotion">
<!ELEMENT %animateMotion.qname; %animateMotion.content;>
<!ATTLIST %animateMotion.qname; %animateMotion.attrib;
%animAttrsCommon;
%animValueAttrs;
%splineAnimPathAttr;
origin (default) "default"
>
<!ENTITY % animateColor.attrib "">
<!ENTITY % animateColor.content "EMPTY">
<!ENTITY % animateColor.qname "animateColor">
<!ELEMENT %animateColor.qname; %animateColor.content;>
<!ATTLIST %animateColor.qname; %animateColor.attrib;
%animAttrsNamedTarget;
%animValueAttrs;
>
<!-- ========================== End Animation ============================= -->
<!-- end of SMIL-anim.mod -->
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